> For the complete documentation index, see [llms.txt](https://owo-game.gitbook.io/welcome/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://owo-game.gitbook.io/welcome/sensations.md).

# Sensations

Sensations are the physical reaction that you feel when interacting with the virtual world. They are made up by a group of microsensations, which are the smallest units users can calibrate. To create a microsensation, you have to modify 6 different parameters:

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1. **Frequency:** The frequency is the number of pulses per second the microsensation sends to the player.
   1. A micro with frequency equal to 1hz will send one pulse per second, which would feel like independent impacts (e.g. dart).
   2. A micro with a high frequency, 100hz for example, will result in a “continuous” sensation (e.g. wind, bleeding, etc.).
2. **Duration:** The amount of time (in seconds) that the microsensation will last. For example, if you create a sensation with Frequency: 1Hz; Duration: 1 sec, you will feel a dart after 1 second. On the other hand, if you create a sensation with Frequency: 10Hz; Duration: 0.1 sec, you will immediately feel a dart.

*\*You cannot establish the frequency of 1Hz in less than 1 sec.*

3. **Intensity percentage:** Each user calibrates their maximum intensity level (100%) during their calibration process in the OWO App. You can assign the intensity percentage that users will feel. E.g: 50% of the users calibration, 75%, etc.
4. **Fade in:** How long it takes for the microsensation to progressively go from 0 to the assigned intensity percentage (in seconds), the maximum is 2 seconds.&#x20;
5. **Fade out:** How long it takes for the microsensation to progressively go from the assigned intensity percentage to 0 (in seconds), the maximum is 2 seconds.
6. **Exit time:** The additional time in seconds between one microsensation and the next one to play.
