🎮Configure your game
Baked sensations
Baked sensations are those with a unique identifier. The sensations exported from the Sensations Creator are also baked sensations.
// This results in a baked sensation with the name "Ball"
var bakedBall = ball.Bake(id, "Ball");
Important: To be able to use a baked sensation, first it is necessary to include it in the GameAuth of your game.
Game Auth
The game auth contains the information of the baked sensations included in the game. These sensations will be shown to the user in the OWO App and will allow them to modify their intensity.
var auth = GameAuth.Create(bakedBall, bakedKnife,...);
It is also possible to parse the game auth generated by the Sensations Creator:
var auth = GameAuth.Parse("0~Dagger~60,1,100,...");
To add a sensation to the game auth, first, it is necessary to bake it. Once the game auth is ready, call the Configure method of OWO.
OWO.Configure(auth);
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