Unreal Engine
  • Unreal Engine API
  • 🖇️Connection
  • 🎯Sensations
    • 🏹What is a sensation
    • ⚒️Create Sensations
    • 📲Send Sensations
    • 📥Import sensations
  • 🎮Configure your game
  • 🖥️Tools
    • 👀OWO Visualizer
    • 💻Sensation Creator
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Configure your game

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Last updated 1 year ago

Using Baked Sensations

You may use the Configure blueprint to prepare Baked Sensations before establishing a connection with the OWO Skin.

First bake the sensation you want to use, give it a name and a unique Id.

Then call the Create GameAuth blueprint and link the baked sensations.

An easier alternative would be to use the Sensations Creator to generate a .owoauth file and import it into your project by dropping it into the Content Folder of your project. Then simply call the Import GameAuth blueprint:

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