> For the complete documentation index, see [llms.txt](https://owo-game.gitbook.io/unreal-engine/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://owo-game.gitbook.io/unreal-engine/configure-your-game.md).

# Configure your game

## Using Baked Sensations

You may use the Configure blueprint to prepare Baked Sensations before establishing a connection with the OWO Skin.&#x20;

First bake the sensation you want to use, give it a name and a unique Id.

<figure><img src="https://lh4.googleusercontent.com/5cWIgKdqAM2FUaGkgmuqlPq6HHShdWclbQyuUiLyZpB7YPx0d014CoW-bKn-uydLJjTOq3Tv9Xh7gM8h7SIzQl0_HxOdi4vCDThCKXAvb-j1L4IGo3G38O3nz0-2IGkxwGUB7qZ5QKv16moImkoRWLQ" alt=""><figcaption></figcaption></figure>

Then call the Create GameAuth blueprint and link the baked sensations.

<figure><img src="https://lh3.googleusercontent.com/H8lAa-qgHtFTVnqAo5rfawwjOZOib0-WN2QBmb-XUC8y5sENvIQW2xpFOU7QLqS0SJOWgqpCDef7UUPfguYv9G-yn_h9a8QooqIFpL4b_fyv6jhlVdd0WhgCUcMW9QwYRFgpxsNYh5OE_NKBROxVDqc" alt=""><figcaption></figcaption></figure>

An easier alternative would be to use the Sensations Creator to generate a .owoauth file and import it into your project by dropping it into the Content Folder of your project. Then simply call the Import GameAuth blueprint:&#x20;

<figure><img src="https://lh5.googleusercontent.com/LGiYLLRnTb5ENjJbYIjCX1LmnY12E2Y2Rb3M-qcKzw1Riz__sOmTEyUQYCUW34MmyrnI0M12Bfme1oqxnXldD_u8xZAo6xpJklZDPfVxiR7_j_VEHI6oFak6VaMQJ0WJBw9z345_WGP_n2p56Zy0XmQ" alt=""><figcaption></figcaption></figure>
