Configure your game
Last updated
Last updated
You may use the Configure blueprint to prepare Baked Sensations before establishing a connection with the OWO Skin.
First bake the sensation you want to use, give it a name and a unique Id.
Then call the Create GameAuth blueprint and link the baked sensations.
An easier alternative would be to use the Sensations Creator to generate a .owoauth file and import it into your project by dropping it into the Content Folder of your project. Then simply call the Import GameAuth blueprint: