Connection
Last updated
Last updated
To use OWO’s SDK the first step is to establish the connection with the OWO App. There are many ways to establish it:
Configure: This method prepares a game auth for your game, it must be called before using the OWO SDK.
Important: Before attempting to connect you must have called the Configure blueprint.
Update Status: This must be called periodically in order to establish a connection and to listen for disconnections. It needs the current game time in milliseconds.
Manual connection: The user must enter the IP that the OWO App provides when pressing the Play button.
Automatic IP connection: Through the Autoconnect function, the OWOController' class will prepare itself to connect to any available OWO App. Calling UpdateStatus is still necessary.
Disconnection: Call the Disconnect blueprint to close an established connection
Connection Status: Get the current connection status in the form of an enum
Start Scan: Searches the local network for available devices to connect to. It works like UpdateStatus.
Get Available Servers: Returns the list of available devices that Scan Devices found in the local network.
MultiConnect: It is possible to connect to multiple OWO Apps at the same time through the use of the Multi Connect blueprint.