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Connection

PreviousUnreal Engine APINextSensations

Last updated 1 year ago

Connection

To use OWO’s SDK the first step is to establish the connection with the OWO App. There are many ways to establish it:

  • Configure: This method prepares a game auth for your game, it must be called before using the OWO SDK.

Important: Before attempting to connect you must have called the Configure blueprint.

  • Update Status: This must be called periodically in order to establish a connection and to listen for disconnections. It needs the current game time in milliseconds.

  • Manual connection: The user must enter the IP that the OWO App provides when pressing the Play button.

  • Automatic IP connection: Through the Autoconnect function, the OWOController' class will prepare itself to connect to any available OWO App. Calling UpdateStatus is still necessary.

  • Disconnection: Call the Disconnect blueprint to close an established connection

  • Connection Status: Get the current connection status in the form of an enum

  • Start Scan: Searches the local network for available devices to connect to. It works like UpdateStatus.

  • Get Available Servers: Returns the list of available devices that Scan Devices found in the local network.

  • MultiConnect: It is possible to connect to multiple OWO Apps at the same time through the use of the Multi Connect blueprint.

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