🎮Configure your game

Before starting the connection, it is necessary to configure the SDK with a GameAuth, this can be created in the following way:

// Baked sensations can be created with the sensations creator tool.
//The game ID is provided by OWO to verified games.
auto auth = GameAuth::Create(bakedsensations)->WithId("gameId");

WithID specifies the id of the game, each verified game has one unique id.

It can also be parsed:

//The Auth file can be exported from the sensations creator tool.
auto auth = GameAuth::Parse("1~Dagger~...")->WithId("gameId");

Then, it is necessary to call the Configuration method of the OWO class:

owo->Configure(auth);

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