# Send sensations

Once the connection is established, you can send sensations using the `Send` method:

```cpp
owo->Send(theSensation);
```

You may choose to **add a priority** to a sensation, this would make it so that no other sensation may be sent unless the current sensation has **finished playing** or if it has the **same or higher priority**.&#x20;

```cpp
theSensation->SetPriority(1);
owo->Send(theSensation);
```

On the contrary, to stop a sensation that is currently playing, you have to call the `Stop` method of the `OWO` class

```cpp
owo->Stop();
```


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://owo-game.gitbook.io/c++/sensations/send-sensations.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
