# Send sensations

Once the connection is established, you can send sensations using the `Send` method:

```cpp
owo->Send(theSensation);
```

You may choose to **add a priority** to a sensation, this would make it so that no other sensation may be sent unless the current sensation has **finished playing** or if it has the **same or higher priority**.&#x20;

```cpp
theSensation->SetPriority(1);
owo->Send(theSensation);
```

On the contrary, to stop a sensation that is currently playing, you have to call the `Stop` method of the `OWO` class

```cpp
owo->Stop();
```
