Baked sensations are those with an unique identifier. The sensations exported from the sensations creator are also baked sensations.
// This results in a baked sensation with the name "Ball"varbakedBall=ball.Bake(id,"Ball");
Important: To be able to use a baked sensation, first it is necessary to include it in the GameAuth of your game.
Game Auth
The game auth contains the information of the baked sensations included in the game. These sensations will be shown to the user in the OWO application and will allow them to modify their intensity.