# Configure your game

#### Baked sensations

Baked sensations are those with an unique identifier. The sensations exported from the sensations creator are also baked sensations.

```csharp
// This results in a baked sensation with the name "Ball"
var bakedBall = ball.Bake(id, "Ball");
```

{% hint style="warning" %}
**Important:** To be able to use a baked sensation, first it is necessary to include it in the GameAuth of your game.
{% endhint %}

#### Game Auth

The game auth contains the information of the baked sensations included in the game. These sensations will be shown to the user in the OWO application and will allow them to modify their intensity.

```csharp
var auth = GameAuth.Create(bakedBall, bakedKnife,...);
```

It is also possible to parse the game auth generated by the sensations creator:

```csharp
var auth = GameAuth.Parse("0~Dagger~60,1,100,...");
```

If you have an ID for your project, you can then add an id to the GameAuth with this:

```csharp
auth.WithId("your_id");
```

To add a sensation to the game auth, first it is necessary to bake it. Once the game auth is ready, call the Configure method of OWO.

```
OWO.Configure(auth);
```

<br>


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