# Create sensations

You can create sensations in several ways and then add them to your project:

**Create a sensation and store it in a variable**

```csharp
var ball = SensationsFactory.Create(100, 0.1f, 100, 0, 0, 0);
```

**Assign muscles to an existing sensation**

```csharp
ball.WithMuscles(Muscle.Pectoral_R);
```

**Modify the intensity percentage of the assigned muscles**

```csharp
wind.WithMuscles(Muscle.All.WithIntensity(70));
```

**Append one or more sensations to create a sensations chain**

```csharp
daggerEntry.Append(bleeding);
```

**Add a family to a sensation**

```csharp
bakedSensation.BelongsTo("Combat")
```


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