# Send sensations

After the connection has been established, you can send sensations using the `Send` method of the `OWO` class.

```csharp
//Send a sensation
OWO.Send(Sensation);
```

You may choose to **add a priority** to a sensation, this would make it so that no other sensation may be sent unless the current sensation has **finished playing** or if it has the **same or higher priority**.&#x20;

```csharp
Sensation.Priority = 1;
OWO.Send(Sensation);
```


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