> For the complete documentation index, see [llms.txt](https://owo-game.gitbook.io/owo-api/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://owo-game.gitbook.io/owo-api/unreal-developers/configure-your-project.md).

# Configure your project

How to configure your project using OWO

## Creating the Game Auth

You may create a game auth in two different ways:

1. using the exported **.owoauth** that the [sensations creator](/owo-api/tools/sensations-creator.md) provides:

<figure><img src="https://1239966512-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fak7kTg35zt9Z1gidKEzy%2Fuploads%2FNMRixT46xbeOirwlfxvw%2Fimage.png?alt=media&amp;token=f0361372-0b94-4413-8841-53c258eb7a21" alt=""><figcaption></figcaption></figure>

2. Baking the sensations yourself and passing them over to the Game Auth:

* First bake the sensation(s) you want to use, give it a name and a unique Id.

<figure><img src="https://1239966512-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fak7kTg35zt9Z1gidKEzy%2Fuploads%2FAhBYKmxaeqE4xccCiWO9%2Fimage.png?alt=media&amp;token=c204785b-1c29-40e4-8f9e-55ab09c7784a" alt=""><figcaption></figcaption></figure>

* Then call the Create GameAuth blueprint and link the baked sensations.

<figure><img src="https://1239966512-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fak7kTg35zt9Z1gidKEzy%2Fuploads%2FShV8M0HyyW5GAma62Jic%2Fimage.png?alt=media&amp;token=6246a5ff-aca7-4e01-9395-b64203badd23" alt=""><figcaption></figcaption></figure>
