OWO API
  • 👋Welcome
    • ❔What is a Sensation
    • ⚙️Plugin set up
    • 🎮Configure your project
    • 🔗Connection
    • ⚒️Create Sensations
    • 📲Send Sensations
  • 🎥Unreal Developers
    • 🎮Configure your project
    • 🔗Connection
    • ⚒️Create Sensations
    • 📲Send Sensations
  • 🖥️Tools
    • 💻Sensations Creator
    • 👁️‍🗨️OWO Visualizer
  • 💾Downloads
  • 🚀Quick Setup
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  1. Welcome

Send Sensations

PreviousCreate SensationsNextUnreal Developers

Last updated 1 year ago

You can only send sensations while the with the MyOWO app is established.

OWO.Send(ball);
owo->Send(ball);

You may choose to add a priority to a sensation, this would make it so that no other sensation may be sent unless the current sensation has finished playing or if it has the same or higher priority.

OWO.Send(ball.WithPriority(1));
ball->SetPriority(1);
owo->Send(ball);

In order to send a baked sensation, you would first need to configure it in your . Now we can send the sensation just by passing the ID.

// Being 1 our sensation id
OWO.Send("1");
// Being 1 our sensation id
owo->Send(SensationsParser::Parse("1"));

You can also stop a sensation at any time.

owo.Stop();
owo->Stop();
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