📲Send Sensations
You can only send sensations while the connection with the MyOWO app is established.
OWO.Send(ball);owo->Send(ball);You may choose to add a priority to a sensation, this would make it so that no other sensation may be sent unless the current sensation has finished playing or if it has the same or higher priority.
OWO.Send(ball.WithPriority(1));ball->SetPriority(1);
owo->Send(ball);In order to send a baked sensation, you would first need to configure it in your GameAuth. Now we can send the sensation just by passing the ID.
// Being 1 our sensation id
OWO.Send("1");// Being 1 our sensation id
owo->Send(SensationsParser::Parse("1"));You can also stop a sensation at any time.
owo.Stop();owo->Stop();Last updated