> For the complete documentation index, see [llms.txt](https://owo-game.gitbook.io/owo-api/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://owo-game.gitbook.io/owo-api/welcome/plugin-set-up.md).

# Plugin set up

Let's start by importing OWO library into your project.

{% tabs %}
{% tab title="C#" %}

```csharp
using OWOGame; //Use this to access the OWO class
```

{% endtab %}

{% tab title="C++" %}
{% code fullWidth="true" %}

```cpp
auto owo = OWOGame::OWO::Create<OWOGame::UDPNetwork>(); 
//Store this instance for future operations
```

{% endcode %}
{% endtab %}

{% tab title="Unreal" %}
[Unreal Docs](/owo-api/unreal-developers.md)
{% endtab %}
{% endtabs %}

### If you are in Unity

Once downloaded, an OWO.dll will appear under the folder Plugins/OWO.

{% hint style="info" %}
In case you are using Assembly Definitions in your project, you need to add the OWO.dll to the assembly references list
{% endhint %}

<figure><img src="/files/4hiRheuCTeTXEnI6aFRW" alt=""><figcaption><p>Locate your Assembly Definition</p></figcaption></figure>

<figure><img src="/files/cp52UogwJrcJaDAZADwx" alt=""><figcaption><p>Click on "Override References"</p></figcaption></figure>

<figure><img src="/files/kem9Uuc20Xu49pS5CBcW" alt=""><figcaption><p>Include our .dll in the "Assembly References" list</p></figcaption></figure>


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